![]() ![]() Sometimes saving your shield as an escape tool is better than using it to secure a kill. Adaptive Shield should not necessarily be the first thing you use when you engage an enemy.If you are going to play Wrecking Ball, you need to get aggressive and make plays! Wrecking Ball is not a traditional off tank he does little to protect allies but a lot to harass enemies.Overwatch heroes should they run into only two of these bombs. These mines deal a whoppingġ30 damage each, which means it is lights out for a large percentage of Minefield is an ability that drops 15 mines on theīattlefield in a circle around Wrecking Ball. Last, but not least, is Wrecking Ball's ultimate: The number of enemies, the more shields Hammond will gain, hence the name Adaptive Shield is an ability that gives HammondĪ scaling shield based on the number of enemies in his general area. Wrecking Ball's only form of self sustain isĬalled Adaptive Shield. Lot of damage, Hammond must be at least ten meters above the ground to Ground below, harming and displacing all enemies caught in itsĪrea of effect. Piledriver is a body-slam move where Hammond's mech-ball dives into the Wrecking Ball's last mobility ability is called Piledriver. (or to swing in circles and deal damage to enemies on a capture point, if the When used correctly, HammondĬan use Grappling Claw to quickly reposition himself Uses it as an axis to push off of to gain momentum. Object (excluding any object that is destroyable or moves when shot at) and This claw allows Hammond's mech-ball to attach to any stationary Is one of the two mobility abilities available to Wrecking Ball while in Movement threshold, Wrecking Ball's Roll is capable of harming and knockingĮnemies backwards from the point of impact.Īnother staple of Hammond's kit, Grappling Claw, Travels at high speeds, allowing Wrecking Ball to outrun any and all heroes Roll turns Hammond's mech into a hamster ball that The main identifier (and integral ability) of Wrecking Ball's kit is his We will cover this, and more, on the ability These rapid-fire cannons deal massive damage, their capabilities significantlyĭrop off past mid-range distances. These cannons are capable of dealing 125 damage a second (notĪccounting for their headshot potentials). Positions and objective captures with Roll andĪs previously mentioned, Wrecking Ball's main source of damage is his Quad Cannons, Wrecking Ball can be used to disrupt enemy defensive When not dealing massive single-target damage with his Out and eliminate enemies who are split from the rest of Wrecking Ball on Watchpoint: Gibraltarĭamage-dealing, off tank whose main goal is to single Drawing Attention & Stalling as Wrecking Ball
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