![]() As this trigger method is very susceptible Oversyncing, it is recommended to make the Broadcast Type Local or use On Local Player Enter Station instead ![]() Object used to activate a Custom Trigger when another player enters the station. This is used for having a station where you can control an object, such as vehicles. This object does not need to be a child of the station and can be anywhere in the hierarchy Note that this position will line up with the avatar's origin point (typically the feet). If left undefined, the station object itself will be used instead. The Z axis (blue arrow) is the forward facing direction. Object used to define where the user should be transported to when they are unseated. The Z axis (blue arrow) is the forward facing direction and the Y axis (green arrow) is the up facing direction. Object used to define where the user should be transported to when seated. This is recommended for most chairs but should be disabled for dance pad style stations Is this a station that the user should be sitting in? If true some optimizations will be done to make seated avatars look better. Use Triggers and SendRPC ExitStation to remove players from the station instead If the player cannot exit the station by moving. This can be an animation controller or an animation override controller Used to override normal seating animations with a custom one. This can include breaking avatar IK, incorrect rotation of the station, and the player position being updated as if they weren't attached to a seat This option is not recommended because the act of switching from one station to another leads to strange behaviors. ![]() If the user can switch stations when sitting in a station. Immobilize For Vehicle - Same as Immobilized but optimized for moving stations Immobilize - Prevents user from moving while in the station. This option doesn't seem to do anything unless Disable Station Exit is enabled Mobile - Allow users to move when seated in station. Defines player movement inside the station:
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